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Video Games Europe

Industry association · Belgium · EU Transparency Register 20586492362-11

16
positions filed
in the 665 files tracked
13
legislative files
of 665 tracked
15
with a full position paper
attached to a submission

Counts here are a floor, never a total: they cover the 665 consultation files tracked so far (57,774 submissions, mostly 2021–26), so an organization's real filing history is larger, not smaller.

Who they are

Among the 1518 trade and business associations on this site, they rank #256 by legislative files engaged, a count of participation, not a measure of influence.

2.5
declared lobbying FTE
self-declared
€100K+
declared costs / yr (floor)
8
EP accreditations
as declared to the register
2009
in the register since

Declares membership of

  • European Internet Forum: https://www.internetforum.eu/
  • Creativity Works! https://www.creativityworks.eu
  • Playing for the Planet: https://playing4theplanet.org/
  • Women in Games: https://www.womeningames.org/
  • Global Video Game Coalition: https://www.thegvgc.org/

Self-declared to the EU Transparency Register (snapshot 14 Oct 2026).

Register category
Trade and business associations
Head office
Brussels, Belgium

Self-declared to the EU Transparency Register (snapshot 14 Oct 2026); cost bands are floors, not audited totals. Reused under Commission Decision 2011/833/EU.

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Their record over time

Video Games Europe filed 16 positions between 21 Nov 2017 and 11 Sept 2026, across 13 of the 665 legislative files tracked here, attaching a full position paper 15 times.

2017 · 1 filed2020 · 3 filed2021 · 2 filed2022 · 1 filed2025 · 3 filed2026 · 6 filed

What they argued

Simplification of the implementation of harmonised rules on artificial intelligence – Digital Omnibus on AI (Omnibus VII)filed 13 Mar 2026PDFsource

The Digital Omnibus 1. Video Games Europe strongly supports the Commission’s ambitious simplification agenda. In her Political Guidelines, Commission President von der Leyen explicitly announced the intention “to simplify, consolidate and codify legislation to eliminate any overlaps and contradictions while maintaining high standards”, while promising “to address the patchwork of national regulations that makes…

Opening of the attached position paper · the full paper is on the Commission’s record (source link above)

Simplification of the implementation of harmonised rules on artificial intelligence – Digital Omnibus on AI (Omnibus VII)filed 14 Oct 2025PDFsource

POSITION PAPER OCTOBER 2025 Digital Omnibus: Digital Package for Simplification Video Games Europe’s contribution to the European Commission Call for Evidence Video Games Europe welcomes measures aimed at reducing regulatory fragmentation and promoting simplification.

Opening of the attached position paper · the full paper is on the Commission’s record (source link above)

Digital Networks Actfiled 4 Aug 2026PDFsource

Digital Networks Act Video Games Europe is the trade federation representing the video game sector in Europe. Over 110.000 people currently work in the video games sector in Europe, and game development has been recognised by the European Parliament as one of the key sectors to the digital economy in the EU.1 In Europe the sector is mostly composed of SME’s, whose games which are enjoyed worldwide across multiple…

Opening of the attached position paper · the full paper is on the Commission’s record (source link above)

Digital Networks Actfiled 15 Apr 2026PDFsource

Digital Networks Act Video Games Europe is the trade federation representing the video game sector in Europe. Over 110.000 people currently work in the video games sector in Europe, and game development has been recognised by the European Parliament as one of the key sectors to the digital economy in the EU.1 In Europe the sector is mostly composed of SME’s, whose games which are enjoyed worldwide across multiple…

Opening of the attached position paper · the full paper is on the Commission’s record (source link above)

Digital Networks Actfiled 11 Jul 2025PDFsource

Digital Networks Act - call for evidence for an impact assessment Transparency Register ID: 20586492362-11 Executive summary • The relationship between ISPs and CAPs1 such as video game publishers is symbiotic: demand for content drives demand for Internet access, and this in turn facilitates online content delivery.

Opening of the attached position paper · the full paper is on the Commission’s record (source link above)

AI strategy for cultural and creative sectorsfiled 11 Sept 2026PDFsource

September 2026 Video Games Europe response to the European Commission’s Call for Evidence on an AI Strategy for the Cultural and Creative Sectors Transparency Register Identification Number: 20586492362-11 Introduction Video Games Europe welcomes the European Commission’s Call for Evidence and the preparation of an EU strategy on artificial intelligence in the cultural and creative sectors.

Opening of the attached position paper · the full paper is on the Commission’s record (source link above)

Artificial Intelligence Actfiled 10 Sept 2020PDFsource

ISFE represents the video games industry in Europe and is based in Brussels, Belgium. ISFE welcomes the opportunity to submit comments to the European Commission Inception Impact Assessment regarding the proposed policy options and instruments for Artificial Intelligence. Please find attached our comments.

Ecodesign for Sustainable Products Regulationfiled 16 Nov 2020PDFsource

The video games sector shares the European Commission’s conviction that addressing climate change is one of the most critical challenges of the 21st century and welcomes the opportunity to contribute to the roadmap consultation on the sustainable products initiative.

Targeted initiative for a better copyright environment for European creativity and innovationfiled 25 Jun 2026PDFsource

Video Games Europe welcomes this opportunity to respond to the European Commissions Call for Evidence concerning the review of the DSM Copyright Directive and a possible targeted initiative to support a better copyright environment for European creativity and innovation. We set out our position in the attached file. The European video games sector is one of Europes most dynamic creative and technological industries.

Digital Fairness Actfiled 24 Oct 2025PDFsource

Video Games Europe welcomes the opportunity to respond to the call for evidence for the Digital Fairness Act impact assessment. This consultation is a good opportunity to demonstrate the commitment of the video games industry to provide consumers and players with a high level of protection and to develop new ways to further improve protection and increase trust, including in relation to relevant areas of concern…

Data Actfiled 25 Jun 2021PDFsource

ISFE response to the Data Act Inception Impact Assessment - Public Consultation Transparency Register Identification Number: 20586492362-11 1. ISFE welcomes the opportunity to respond to the Inception Impact Assessment Consultation on the Data Act and supports its overall objective to ensure fairness in the allocation of economic value among actors of the data economy.

Opening of the attached position paper · the full paper is on the Commission’s record (source link above)

Digital Services Actfiled 31 Mar 2021PDFsource

EGDF and ISFE welcome the opportunity to comment on the Commission’s draft Digital Services Act (DSA). ISFE represents the video games industry in Europe and its membership comprises national trade associations in 15 countries which in turn represent thousands of video games developers and publishers at national level, ranging from small-to-medium sized enterprises (SMEs) to large global companies.

Common rules promoting the repair of goodsfiled 5 Apr 2022PDFsource

ISFE represents the video games industry in Europe and is based in Brussels, Belgium. Our membership comprises of national trade associations in 15 countries across Europe which represent in turn thousands of developers and publishers in the member states.

Digital Fitness Checkfiled 11 Mar 2026PDFsource

Video Games Europe welcomes the opportunity to respond to the Call for Evidence on the Digital Fitness Check. In summary, we would like to make following recommendations: - The Digital Fitness Check should assess the full compliance burden on digital businesses, including from the EU consumer law acquis, the AI Act, and more.

Empowering consumers for the green transitionfiled 1 Sept 2020PDFsource

ISFE shares the European Commission’s conviction that achieving a more sustainable economy by tackling climate change is one of the most critical challenges of the 21st century and welcomes the opportunity to contribute to the roadmap consultation on the review of the consumer policy.

Online Intermediation Services Fairness and Transparency Regulationfiled 21 Nov 2017source

The Interactive Software Federation of Europe (ISFE) represents the European video games industry. Our membership comprises 16 major publishers and national trade associations in 17 countries throughout Europe. Our national associations in turn represent hundreds of games companies across Europe.

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Turns up on the same files

Organizations that also filed on at least two of the same consultations. A shared interest in the same dossiers, not evidence of coordination, and we do not suggest any.

Showing 5 of 517.

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Quotes are verbatim from submissions published by the European Commission, trimmed to their opening passage and never summarized by a model. Organizations only, never individuals. Reused under Commission Decision 2011/833/EU; the European Commission is not liable for this reuse.