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Video Games Europe

Industry association · Belgium · EU Transparency Register 20586492362-11

6
positions filed
in the 326 files tracked
4
legislative files
of 326 tracked
5
with a full position paper
attached to a submission

Counts here are a floor, never a total: they cover the 326 consultation files tracked so far (29,503 submissions, mostly 2025–26), so an organization's real filing history is larger, not smaller.

Who they are

Among the 1205 trade and business associations on this site, they rank #349 by legislative files engaged — a count of participation, not a measure of influence.

2.5
declared lobbying FTE
self-declared
€100K+
declared costs / yr (floor)
7
EP accreditations
as declared to the register
2009
in the register since

Declares membership of

  • European Internet Forum: https://www.internetforum.eu/
  • Creativity Works! https://www.creativityworks.eu
  • Playing for the Planet: https://playing4theplanet.org/
  • Women in Games: https://www.womeningames.org/
  • Global Video Game Coalition: https://www.thegvgc.org/

Self-declared to the EU Transparency Register (snapshot 30 Aug 2026).

Register category
Trade and business associations
Head office
Brussels, Belgium

Self-declared to the EU Transparency Register (snapshot 30 Aug 2026); cost bands are floors, not audited totals. Reused under Commission Decision 2011/833/EU.

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Their record over time

Video Games Europe filed 6 positions between 21 Nov 2017 and 4 Aug 2026, across 4 of the 326 legislative files tracked here, attaching a full position paper 5 times.

2017 · 1 filed2025 · 1 filed2026 · 4 filed

What they argued

Digital Networks Actfiled 4 Aug 2026PDFsource

Digital Networks Act Video Games Europe is the trade federation representing the video game sector in Europe. Over 110.000 people currently work in the video games sector in Europe, and game development has been recognised by the European Parliament as one of the key sectors to the digital economy in the EU.1 In Europe the sector is mostly composed of SME’s, whose games which are enjoyed worldwide across multiple…

Opening of the attached position paper · the full paper is on the Commission’s record (source link above)

Digital Networks Actfiled 15 Apr 2026PDFsource

Digital Networks Act Video Games Europe is the trade federation representing the video game sector in Europe. Over 110.000 people currently work in the video games sector in Europe, and game development has been recognised by the European Parliament as one of the key sectors to the digital economy in the EU.1 In Europe the sector is mostly composed of SME’s, whose games which are enjoyed worldwide across multiple…

Opening of the attached position paper · the full paper is on the Commission’s record (source link above)

Digital Networks Actfiled 11 Jul 2025PDFsource

Digital Networks Act - call for evidence for an impact assessment Transparency Register ID: 20586492362-11 Executive summary • The relationship between ISPs and CAPs1 such as video game publishers is symbiotic: demand for content drives demand for Internet access, and this in turn facilitates online content delivery.

Opening of the attached position paper · the full paper is on the Commission’s record (source link above)

Targeted initiative for a better copyright environment for European creativity and innovationfiled 25 Jun 2026PDFsource

Video Games Europe welcomes this opportunity to respond to the European Commissions Call for Evidence concerning the review of the DSM Copyright Directive and a possible targeted initiative to support a better copyright environment for European creativity and innovation. We set out our position in the attached file. The European video games sector is one of Europes most dynamic creative and technological industries.

Digital Fitness Checkfiled 11 Mar 2026PDFsource

Video Games Europe welcomes the opportunity to respond to the Call for Evidence on the Digital Fitness Check. In summary, we would like to make following recommendations: - The Digital Fitness Check should assess the full compliance burden on digital businesses, including from the EU consumer law acquis, the AI Act, and more.

Fairness in platform-to-business relationsfiled 21 Nov 2017source

The Interactive Software Federation of Europe (ISFE) represents the European video games industry. Our membership comprises 16 major publishers and national trade associations in 17 countries throughout Europe. Our national associations in turn represent hundreds of games companies across Europe.

Looking for an argument rather than an organization? Search every submission for a phrase and see everyone who used it.

Turns up on the same files

Organizations that also filed on at least two of the same consultations. A shared interest in the same dossiers — not evidence of coordination, and we do not suggest any.

Showing 5 of 66.

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Everything on this page comes from Video Games Europe’s own submissions to the European Commission — we have added nothing and interpreted nothing. If something is wrong or out of date, email info@policyspeak.com and we will correct it. If you are an individual named in a record, our privacy policy sets out your rights to correction, objection and removal.

Quotes are verbatim from submissions published by the European Commission, trimmed to their opening passage and never summarized by a model. Organizations only, never individuals. Reused under Commission Decision 2011/833/EU; the European Commission is not liable for this reuse.